Hi, I'm Clement Colmerauer, passionate about games and computer science for almost 20 years.
My passion for games started in childhood — as a teenager, I was already creating game concepts and mods. That led me to Game Design studies, where I acquired the field's methodology, the basics of game engines, and above all a lot of hands-on experience (some of which is visible here). It was also there that I discovered C# development, which shifted my interest in computer science from marginal to central.
Faced with a saturated video game job market, I chose to broaden my profile by starting a computer science degree. Those three years let me explore many aspects of the field — development, algorithms, databases, systems — and sharpen my ambitions. I naturally continued with a master's specialising in software engineering, a discipline that bridges my two areas of study.
Since then, I have had the opportunity to put these skills into practice: first as an intern at iGReD, where I integrated deep learning models for 3D image segmentation, then as a work-study Software Engineer at Michelin. The projects I worked on are visible here.
I will be available for a permanent or fixed-term position from October 2026.